bsl::Vector_PushProctor::Vector_PushProctor

Create a proctor that conditionally manages the specified target object (if non-zero) by destroying the managed object with a call to allocator_traits<ALLOCATOR>::destroy using the specified allocator upon destruction of this proctor, unless the managed objects has been released.

Synopsis

Declared in <bslstl_vector.h>

Vector_PushProctor(
    VALUE_TYPE* target,
    ALLOCATOR const& allocator);