This class template provides a proctor for a newly created object that is managed by an allocator. The object will be constructed through a call to allocator_traits<ALLOCATOR>::construct, and it should be destroyed by a call to allocator_traits<ALLOCATOR>::destroy. Note that this proctor takes no responsibility for the allocated memory that the supplied value is constructed in.
Declared in <bslstl_vector.h>
template<
class VALUE_TYPE,
class ALLOCATOR>
class Vector_PushProctor;
| Name | Description |
|---|---|
Vector_PushProctor [constructor] | Create a proctor that conditionally manages the specified target object (if non-zero) by destroying the managed object with a call to allocator_traits<ALLOCATOR>::destroy using the specified allocator upon destruction of this proctor, unless the managed objects has been released. |
~Vector_PushProctor [destructor] | Destroy this proctor, and destroy the object it manages (if any) by a call to allocator_traits<ALLOCATOR>::destroy using the allocator supplied at construction. If no object is currently being managed, this method has no effect. |
release | Release from management the object currently managed by this proctor. If no object is currently being managed, this method has no effect. |