Constructors
Declared in <ball_scopedattribute.h>
Same as the preceding overload, using the specified value.
ScopedAttribute(
char const* name,
bdlb::Guid value,
allocator_type const& allocator = allocator_type());
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Same as the preceding overload, using the specified value.
ScopedAttribute(
char const* name,
int value,
allocator_type const& allocator = allocator_type());
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Same as the preceding overload, using the specified value.
ScopedAttribute(
char const* name,
long value,
allocator_type const& allocator = allocator_type());
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Same as the preceding overload, using the specified value.
ScopedAttribute(
char const* name,
long long value,
allocator_type const& allocator = allocator_type());
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Same as the preceding overload, using the specified value.
ScopedAttribute(
char const* name,
unsigned int value,
allocator_type const& allocator = allocator_type());
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Same as the preceding overload, using the specified value.
ScopedAttribute(
char const* name,
unsigned long value,
allocator_type const& allocator = allocator_type());
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Same as the preceding overload, using the specified value.
ScopedAttribute(
char const* name,
unsigned long long value,
allocator_type const& allocator = allocator_type());
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Set BALL logging attributes for the current thread for the scope of this object, associating the specified name with the specified value. Optionally specify an allocator (e.g., the address of a bslma::Allocator object) to supply memory; otherwise, the default allocator is used.
ScopedAttribute(
char const* name,
std::string_view const& value,
allocator_type const& allocator = allocator_type());
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Same as the preceding overload, using the specified value.
ScopedAttribute(
char const* name,
char const* value,
allocator_type const& allocator = allocator_type());
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Same as the preceding overload, using the specified value.
ScopedAttribute(
char const* name,
void const* value,
allocator_type const& allocator = allocator_type());
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