Set BALL logging attributes for the current thread for the scope of this object, associating the specified name with the specified value. Optionally specify an allocator (e.g., the address of a bslma::Allocator object) to supply memory; otherwise, the default allocator is used.
Declared in <ball_scopedattribute.h>
ScopedAttribute(
char const* name,
std::string_view const& value,
allocator_type const& allocator = allocator_type());