Constructors
Declared in <ball_managedattributeset.h>
Create an empty ManagedAttributeSet object. Optionally specify an allocator (e.g., the address of a bslma::Allocator object) to supply memory; otherwise, the default allocator is used.
ManagedAttributeSet();
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Same as the preceding overload, using the specified allocator.
explicit
ManagedAttributeSet(allocator_type const& allocator);
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Create a ManagedAttributeSet object having the same value as the specified original object. Optionally specify an allocator (e.g., the address of a bslma::Allocator object) to supply memory; otherwise, the default allocator is used.
ManagedAttributeSet(
ManagedAttributeSet const& original,
allocator_type const& allocator = allocator_type());
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