Create a ManagedAttributeSet object having the same value as the specified original object. Optionally specify an allocator (e.g., the address of a bslma::Allocator object) to supply memory; otherwise, the default allocator is used.
Declared in <ball_managedattributeset.h>
ManagedAttributeSet(
ManagedAttributeSet const& original,
allocator_type const& allocator = allocator_type());