Constructors

Synopses

Declared in <ball_managedattribute.h>

Create a ManagedAttribute object having the value of the specified attribute. Optionally specify an allocator (e.g., the address of a bslma::Allocator object) to supply memory; otherwise, the default allocator is used.

explicit
ManagedAttribute(
    Attribute const& attribute,
    allocator_type const& allocator = allocator_type());

Create a ManagedAttribute object having the same value as the specified original object. Optionally specify an allocator (e.g., the address of a bslma::Allocator object) to supply memory; otherwise, the default allocator is used.

ManagedAttribute(
    ManagedAttribute const& original,
    allocator_type const& allocator = allocator_type());

Create a ManagedAttribute object having the specified name and value. Optionally specify an allocator (e.g., the address of a bslma::Allocator object) to supply memory; otherwise, the default allocator is used.

ManagedAttribute(
    std::string_view const& name,
    int value,
    allocator_type const& allocator = allocator_type());

Same as the preceding overload, using the specified value.

ManagedAttribute(
    std::string_view const& name,
    long value,
    allocator_type const& allocator = allocator_type());

Same as the preceding overload, using the specified value.

ManagedAttribute(
    std::string_view const& name,
    long long value,
    allocator_type const& allocator = allocator_type());

Same as the preceding overload, using the specified value.

ManagedAttribute(
    std::string_view const& name,
    unsigned int value,
    allocator_type const& allocator = allocator_type());

Same as the preceding overload, using the specified value.

ManagedAttribute(
    std::string_view const& name,
    unsigned long value,
    allocator_type const& allocator = allocator_type());

Same as the preceding overload, using the specified value.

ManagedAttribute(
    std::string_view const& name,
    unsigned long long value,
    allocator_type const& allocator = allocator_type());

Create a ManagedAttribute object having the specified name and value. Optionally specify an allocator (e.g., the address of a bslma::Allocator object) to supply memory; otherwise, the default allocator is used.

ManagedAttribute(
    std::string_view const& name,
    Attribute::Value const& value,
    allocator_type const& allocator = allocator_type());

Create a ManagedAttribute object having the specified name and string value. Optionally specify an allocator (e.g., the address of a bslma::Allocator object) to supply memory; otherwise, the default allocator is used.

ManagedAttribute(
    std::string_view const& name,
    std::string_view const& value,
    allocator_type const& allocator = allocator_type());

Create a ManagedAttribute object having the specified name and the C‐style value string. Optionally specify an allocator (e.g., the address of a bslma::Allocator object) to supply memory; otherwise, the default allocator is used.

ManagedAttribute(
    std::string_view const& name,
    char const* value,
    allocator_type const& allocator = allocator_type());

Create a ManagedAttribute object having the specified name and the pointer to the specified value of cv‐qualified void type. Optionally specify an allocator (e.g., the address of a bslma::Allocator object) to supply memory; otherwise, the default allocator is used.

ManagedAttribute(
    std::string_view const& name,
    void const* value,
    allocator_type const& allocator = allocator_type());

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