Create a ManagedAttribute object having the value of the specified attribute. Optionally specify an allocator (e.g., the address of a bslma::Allocator object) to supply memory; otherwise, the default allocator is used.
Synopsis
Declared in <ball_managedattribute.h>
explicit
ManagedAttribute(
Attribute const& attribute,
allocator_type const& allocator = allocator_type());
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