Create a ManagedAttribute object having the value of the specified attribute. Optionally specify an allocator (e.g., the address of a bslma::Allocator object) to supply memory; otherwise, the default allocator is used.

Synopsis

Declared in <ball_managedattribute.h>

explicit
ManagedAttribute(
    Attribute const& attribute,
    allocator_type const& allocator = allocator_type());

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