Constructors
Synopses
Declared in <ball_attribute.h>
Create an Attribute object having the same (literal) name and attribute value as the specified original object. Optionally specify an allocator (e.g., the address of a bslma::Allocator object) to supply memory; otherwise, the default allocator is used.
Attribute(
Attribute const& original,
allocator_type const& allocator = allocator_type());
Same as the preceding overload, using the specified value.
Attribute(
char const* name,
bdlb::Guid value,
allocator_type const& allocator = allocator_type());
Create an Attribute object having the specified (literal) name and value. Optionally specify an allocator (e.g., the address of a bslma::Allocator object) to supply memory; otherwise, the default allocator is used. Note that name is not managed by this object and therefore must remain valid while in use by any Attribute object.
Attribute(
char const* name,
int value,
allocator_type const& allocator = allocator_type());
Same as the preceding overload, using the specified value.
Attribute(
char const* name,
long value,
allocator_type const& allocator = allocator_type());
Same as the preceding overload, using the specified value.
Attribute(
char const* name,
long long value,
allocator_type const& allocator = allocator_type());
Same as the preceding overload, using the specified value.
Attribute(
char const* name,
unsigned int value,
allocator_type const& allocator = allocator_type());
Same as the preceding overload, using the specified value.
Attribute(
char const* name,
unsigned long value,
allocator_type const& allocator = allocator_type());
Same as the preceding overload, using the specified value.
Attribute(
char const* name,
unsigned long long value,
allocator_type const& allocator = allocator_type());
Create an Attribute object having the specified (literal) name and value. Optionally specify an allocator (e.g., the address of a bslma::Allocator object) to supply memory; otherwise, the default allocator is used. Note that name is not managed by this object and therefore must remain valid while in use by any Attribute object.
Attribute(
char const* name,
Value const& value,
allocator_type const& allocator = allocator_type());
Create an Attribute object having the specified (literal) name and (character string) value. Optionally specify an allocator (e.g., the address of a bslma::Allocator object) to supply memory; otherwise, the default allocator is used. Note that name is not managed by this object and therefore must remain valid while in use by any Attribute object.
Attribute(
char const* name,
std::string_view const& value,
allocator_type const& allocator = allocator_type());
Create an Attribute object having the specified (literal) name and (character string) value. Optionally specify an allocator (e.g., the address of a bslma::Allocator object) to supply memory; otherwise, the default allocator is used. Note that name is not managed by this object and therefore must remain valid while in use by any Attribute object.
Attribute(
char const* name,
char const* value,
allocator_type const& allocator = allocator_type());
Create an Attribute object having the specified (literal) name and (const‐qualified void pointer) value. Optionally specify an allocator (e.g., the address of a bslma::Allocator object) to supply memory; otherwise, the default allocator is used.
Attribute(
char const* name,
void const* value,
allocator_type const& allocator = allocator_type());
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