Create an Attribute object having the same (literal) name and attribute value as the specified original object. Optionally specify an allocator (e.g., the address of a bslma::Allocator object) to supply memory; otherwise, the default allocator is used.
Synopsis
Declared in <ball_attribute.h>
Attribute(
Attribute const& original,
allocator_type const& allocator = allocator_type());
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