Set the moved-into state of the specified object to the specified value.
Declared in <bsltf_movestate.h>
template<class TYPE>
void
setMovedInto(
TYPE* object,
MoveState::Enum value);
The default implementation of this ADL customization point calls CopyMoveState::set and translates value into the corresponding CopyMoveState::Enum. Note that a customization of this function for a specific type will not be "inherited" by derived classes of that type; new types should customize setCopyMoveState, not setMovedInto.
DEPRECATED: Use CopyMoveState::set instead.
| Name | Description |
|---|---|
| object | object whose moved-into state is set |
| value | new moved-into state |