Create a destructor guard that manages the specified object.
Declared in <bslma_destructorguard.h>
explicit
DestructorGuard(TYPE* object);
Create a destructor guard that unconditionally manages the specified object, and invokes the destructor of object upon the destruction of this guard. The behavior is undefined unless object is non-zero.
| Name | Description |
|---|---|
| object | Address of the object to manage. |