Invoke a manipulator on a sequence attribute identified by name.
Declared in <bdlat_sequencefunctions.h>
template<
class TYPE,
class MANIPULATOR>
int
manipulateAttribute(
TYPE* object,
MANIPULATOR& manipulator,
char const* attributeName,
int attributeNameLength);
Invoke the specified manipulator on the address of the (modifiable) attribute indicated by the specified attributeName and attributeNameLength of the specified object, supplying manipulator with the corresponding attribute information structure. The supplied manipulator must be a callable type that can be called as if it had the following signature: ` template <class t_INFO> int manipulator(ATTRIBUTE_TYPE *attribute, const t_INFO& info); ` Return non-zero value if the attribute is not found, and the value returned from the invocation of manipulator otherwise.
non-zero if the attribute is not found, and the value from manipulator otherwise
| Name | Description |
|---|---|
| object | sequence whose attribute is manipulated |
| manipulator | callable invoked with the attribute and its info |
| attributeName | name of the attribute to manipulate |
| attributeNameLength | length of attributeName |