Create a UserFields object having the same value as the specified original object.
Declared in <ball_userfields.h>
UserFields(
UserFields const& original,
bslma::Allocator* basicAllocator = 0);
Optionally specify a basicAllocator used to supply memory. If basicAllocator is 0, the currently installed default allocator is used.
| Name | Description |
|---|---|
| original | object to copy |
| basicAllocator | memory allocator; null uses the default |