Same as the preceding overload, using the specified value.
Declared in <ball_scopedattribute.h>
ScopedAttribute_Container(
char const* name,
unsigned int value,
allocator_type const& allocator = allocator_type());
| Name | Description |
|---|---|
| name | literal attribute name |
| value | unsigned int attribute value |
| allocator | allocator used to supply memory |