Create a RuleSet object having the same value as that of the specified original object.
Declared in <ball_ruleset.h>
RuleSet(
RuleSet const& original,
bslma::Allocator* basicAllocator = 0);
Optionally specify a basicAllocator used to supply memory. If basicAllocator is 0, the currently installed default allocator will be used.
| Name | Description |
|---|---|
| original | rule set to copy |
| basicAllocator | memory allocator; null uses the default |