Create a context object having the value of the specified original context object.
Declared in <ball_context.h>
Context(
Context const& original,
bslma::Allocator* basicAllocator = 0);
Optionally specify a basicAllocator used to supply memory. If basicAllocator is 0, the currently installed default allocator is used. Note that basicAllocator is currently ignored.
| Name | Description |
|---|---|
| original | context object to copy |
| basicAllocator | memory allocator; null uses the default |