Create a context object having the value of the specified original context object.
Synopsis
Declared in <ball_context.h>
Context(
Context const& original,
bslma::Allocator* basicAllocator = 0);
Description
Optionally specify a basicAllocator used to supply memory. If basicAllocator is 0, the currently installed default allocator is used. Note that basicAllocator is currently ignored.
Parameters
Name |
Description |
original |
context object to copy |
basicAllocator |
memory allocator; null uses the default |
Created with MrDocs