Roll a block's effects forward onto a coins view during replay.
Synopsis
Declared in <validation.h>
bool
RollforwardBlock(
CBlockIndex const* pindex,
CCoinsViewCache& inputs);
Return Value
true if the block was rolled forward successfully.
Parameters
Name |
Description |
pindex |
Block index entry of the block to roll forward. |
inputs |
The coins view to apply the block's effects to. |
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