Signaler_SlotNode [constructor] | Create a Signaler_SlotNode object associated with signaler node at the specified signalerNodePtr using the specified slotMapKey and with the specified slot callable object. Specify an allocator used to supply memory. |
disconnect [virtual] | Disconnect this slot and return without waiting. If the slot was already disconnected, this function has no effect. Throws nothing. Note that it is guaranteed that this slot will not be called by a signal on the same signaler that begins after this function completes. |
disconnectAndWait [virtual] | Disconnect this slot and block the calling thread pending the completion of signals being emitted on the signaler by any other threads. If the slot was already disconnected, this function has no effect on the slot. Throws nothing. The behavior is undefined if this function is called from a slot on the same signaler. Note that it is guaranteed that this slot will not be called by a signal on the same signaler that begins after this function completes, whether wait is true or not. |
invoke | Invoke the stored callback c, as if by c(args...), where args... are the specified arguments arg1, arg2, arg3, etc., except that the actual number of arguments passed to c is equal to the number of arguments for t_PROT. If this slot is disconnected, this function has no effect. |
isConnected [virtual] | Return true if this slot is connected to its associated signaler, and false otherwise. |
notifyDisconnected | Notify this slot that is was disconnected from its associated signaler. Throws nothing. After this function completes, isConnected() returns false. |