Create a Bind object that is bound to the same invocable object with the same bound parameters as the specified other. Optionally specify an allocator used to supply memory. If allocator is 0, the currently installed default allocator is used.
Declared in <bdlf_bind.h>
Bind(
bslmf::MovableRef<Bind> other,
bslma::Allocator* allocator = 0);