Invoke the specified manipulator on the address of the (modifiable) attribute indicated by the specified attributeId of the specified object, supplying manipulator with the corresponding attribute information structure. The supplied manipulator must be a callable type that can be called as if it had the following signature: ` template <class t_INFO> int manipulator(ATTRIBUTE_TYPE *attribute, const t_INFO& info); ` Return non-zero value if the attribute is not found, and the value returned from the invocation of manipulator otherwise.
Declared in <bdlat_sequencefunctions.h>
template<
class TYPE,
class MANIPULATOR>
int
manipulateAttribute(
TYPE* object,
MANIPULATOR& manipulator,
int attributeId);