accessAttribute overloads
Declared in <bdlat_sequencefunctions.h>
Invoke the specified accessor on the attribute of the specified object with the given attributeId, supplying accessor with the corresponding attribute information structure. The supplied accessor must be a callable type that can be called as if it had the following signature: ` template <class t_INFO> int accessor(const ATTRIBUTE_TYPE& attribute, const t_INFO& info); ` Return non-zero if the attribute is not found, and the value returned from the invocation of accessor otherwise.
template<
class TYPE,
class ACCESSOR>
int
accessAttribute(
TYPE const& object,
ACCESSOR& accessor,
int attributeId);
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Invoke the specified accessor on the (non-modifiable) attribute of the specified object indicated by the specified attributeName and attributeNameLength, supplying accessor with the corresponding attribute information structure. The supplied accessor must be a callable type that can be called as if it had the following signature: ` template <class t_INFO> int accessor(const ATTRIBUTE_TYPE& attribute, const t_INFO& info); ` Return non-zero value if the attribute is not found, and the value returned from the invocation of accessor otherwise.
template<
class TYPE,
class ACCESSOR>
int
accessAttribute(
TYPE const& object,
ACCESSOR& accessor,
char const* attributeName,
int attributeNameLength);
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