Constructors
Declared in <ball_userfields.h>
Create an empty UserFields object. Optionally specify a basicAllocator used to supply memory. If basicAllocator is 0, the currently installed default allocator is used.
explicit
UserFields(bslma::Allocator* basicAllocator = 0);
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Create a UserFields object having the same value as the specified original object. Optionally specify a basicAllocator used to supply memory. If basicAllocator is 0, the currently installed default allocator is used.
UserFields(
UserFields const& original,
bslma::Allocator* basicAllocator = 0);
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