Load into the specified level the value of the Severity::Level enumerator corresponding to the specified name (without regard to the case of the characters in name). Return 0 on success, and a non-zero value with no effect on level otherwise. The behavior is undefined unless level is non-null and name is a null-terminated (C-style) string. Note that this procedure will fail unless isValidName(name) is true.
Declared in <ball_severityutil.h>
static
int
fromAscii(
Severity::Level* level,
char const* name);
DEPRECATED: Use fromAsciiCaseless instead.