Create a hierarchical category setting object initialized to the value of the specified original object. Optionally specify an allocator (e.g., the address of a bslma::Allocator object) to supply memory; otherwise, the default allocator is used.
Declared in <ball_hierarchicalcategorysetting.h>
HierarchicalCategorySetting(
HierarchicalCategorySetting const& original,
allocator_type const& allocator = allocator_type());