Create a proctor that conditionally manages the specified target object (if non‐zero) by destroying the managed object with a call to allocator_traits<ALLOCATOR>::destroy using the specified allocator upon destruction of this proctor, unless the managed objects has been released.

Synopsis

Declared in <bslstl_vector.h>

Vector_PushProctor(
    VALUE_TYPE* target,
    ALLOCATOR const& allocator);

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