A statically‐initializable synchronization primitive that "spins" (i.e., executes user instructions in a tight loop) rather than blocking waiting threads using system calls. The following idiom is used to initialize SpinLock variables: ` SpinLock lock = BSLS_SPINLOCK_UNLOCKED; ` A class member d_lock of type SpinLock may be initialized using the following idiom: ` , d_lock(SpinLock::s_unlocked) `

Synopsis

Declared in <bsls_spinlock.h>

struct SpinLock;

Member Functions

Name

Description

SpinLock [constructor]

Constructors

lock

Spin (repeat a loop continuously without using the system to pause or reschedule the thread) until this object is unlocked, then atomically acquire the lock.

lockWithBackoff

Repeat a loop continuously, potentially using the system to pause or reschedule the thread, until this object is unlocked, then atomically acquire the lock. The spinning has backoff logic. Note that this method is recommended when system calls are permissible, significant contention is expected, and no better mutual exclusion primitive is available.

lockWithoutBackoff

Spin (repeat a loop continuously without using the system to pause or reschedule the thread) until this object is unlocked, then atomically acquire the lock. The spinning does not perform a backoff.

tryLock

Attempt to acquire the lock; optionally specify the numRetries times to attempt again if this object is already locked. Return 0 on success, and a non‐zero value if the lock was not successfully acquired. The behavior is undefined unless 0 <= numRetries.

unlock

Release the lock. The behavior is undefined unless the current thread holds the lock.

Static Data Members

Name

Description

s_unlocked

Initializer for an unlocked spin lock.

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