Construct a thread pool with the specified threadAttributes, the specified minThreads minimum number of threads, the specified maxThreads maximum number of threads, and the specified maxIdleTime idle time (in milliseconds) after which a thread may be considered for destruction. Optionally specify a basicAllocator used to supply memory. If basicAllocator is 0, the currently installed default allocator is used. The name used for created threads is threadAttributes.threadName() if not empty, otherwise "bdl.ThreadPool". The behavior is undefined unless 0 <= minThreads, minThreads <= maxThreads, and 0 <= maxIdleTime.
Synopsis
Declared in <bdlmt_threadpool.h>
ThreadPool(
bslmt::ThreadAttributes const& threadAttributes,
int minThreads,
int maxThreads,
int maxIdleTime,
bslma::Allocator* basicAllocator = 0);
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