Create a pool allocator that returns blocks of contiguous memory of the specified blockSize (in bytes) for each allocate method invocation. Optionally specify a growthStrategy used to control the growth of internal memory chunks (from which memory blocks are dispensed). If growthStrategy is not specified, geometric growth is used. If blockSize and growthStrategy are specified, optionally specify a maxBlocksPerChunk, indicating the maximum number of blocks to be allocated at once when the underlying pool must be replenished. If maxBlocksPerChunk is not specified, an implementation‐defined value is used. If geometric growth is used, the chunk size grows starting at blockSize, doubling in size until the size is exactly blockSize * maxBlocksPerChunk. If constant growth is used, the chunk size is always maxBlocksPerChunk. Optionally specify a basicAllocator used to supply memory. If basicAllocator is 0, the currently installed default allocator is used. The behavior is undefined unless 1 <= maxBlocksPerChunk.

Synopsis

Declared in <bdlma_concurrentpoolallocator.h>

explicit
ConcurrentPoolAllocator(
    size_type blockSize,
    bslma::Allocator* basicAllocator = 0);

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