Invoke the specified manipulator on the (modifiable) attribute indicated by the specified attributeId, supplying manipulator with the corresponding attribute information structure. The supplied manipulator must be a callable type that can be called as if it had the following signature: ` template <class t_INFO> int manipulator(ATTRIBUTE *refOrValue, const t_INFO& info); ` Return non‐zero value if the attribute is not found, and the value returned from the invocation of manipulator otherwise.
Synopsis
Declared in <bdlar_sequenceref.h>
template<class t_MANIPULATOR>
int
manipulateAttribute(
t_MANIPULATOR& manipulator,
int attributeId) const;
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