Create a UserFieldValue object having the same value as the specified original object. Optionally specify a basicAllocator used to supply memory. If basicAllocator is 0, the currently installed default allocator is used.
Synopsis
Declared in <ball_userfieldvalue.h>
UserFieldValue(
UserFieldValue const& original,
bslma::Allocator* basicAllocator = 0);
Created with MrDocs