Create a BALL attribute container holding a single rule, associating the specified name with the specified value. Optionally specify an allocator (e.g., the address of a bslma::Allocator object) to supply memory; otherwise, the default allocator is used.
Synopsis
Declared in <ball_scopedattribute.h>
ScopedAttribute_Container(
char const* name,
std::string_view const& value,
allocator_type const& allocator = allocator_type());
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