Set BALL logging attributes for the current thread for the scope of this object, associating the specified name with the specified value. Optionally specify an allocator (e.g., the address of a bslma::Allocator object) to supply memory; otherwise, the default allocator is used.

Synopsis

Declared in <ball_scopedattribute.h>

ScopedAttribute(
    char const* name,
    std::string_view const& value,
    allocator_type const& allocator = allocator_type());

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