Create a RuleSet object having the same value as that of the specified original object. Optionally specify a basicAllocator used to supply memory. If basicAllocator is 0, the currently installed default allocator will be used.

Synopsis

Declared in <ball_ruleset.h>

RuleSet(
    RuleSet const& original,
    bslma::Allocator* basicAllocator = 0);

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