Create a scoped guard that will create the logger manager singleton having the specified configuration of defaults and attributes. Optionally specify a globalAllocator used to supply memory. If globalAllocator is 0, the currently installed global allocator is used. This method has no effect (aside from logging a warning) if the logger manager singleton already exists. Note that on destruction, this scoped guard will destroy the logger manager singleton, if the singleton exists at that time.

Synopsis

Declared in <ball_loggermanager.h>

explicit
LoggerManagerScopedGuard(
    LoggerManagerConfiguration const& configuration,
    bslma::Allocator* globalAllocator = 0);

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