Create a context object having the value of the specified original context object. Optionally specify a basicAllocator used to supply memory. If basicAllocator is 0, the currently installed default allocator is used. Note that basicAllocator is currently ignored.

Synopsis

Declared in <ball_context.h>

Context(
    Context const& original,
    bslma::Allocator* basicAllocator = 0);

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