manipulateAttribute overloads
Declared in <bdlar_sequenceref.h>
Invoke the specified manipulator on the attribute with attributeId.
template<class t_MANIPULATOR>
int
manipulateAttribute(
t_MANIPULATOR& manipulator,
int attributeId) const;
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Invoke the specified manipulator on the named attribute.
template<class t_MANIPULATOR>
int
manipulateAttribute(
t_MANIPULATOR& manipulator,
char const* attributeName,
int attributeNameLength) const;
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non-zero if not found, otherwise value from manipulator
| Name | Description |
|---|---|
| manipulator | callable invoked on the attribute |
| attributeId | id of the attribute |
| attributeName | name of the attribute |
| attributeNameLength | length of attributeName |