Create a record attributes object with all attributes having default values.
Declared in <ball_recordattributes.h>
explicit
RecordAttributes(bslma::Allocator* basicAllocator = 0);
Optionally specify a basicAllocator used to supply memory. If basicAllocator is 0, the currently installed default allocator is used.
| Name | Description |
|---|---|
| basicAllocator | memory allocator; null uses the default |