Same as the preceding overload, using the specified value.
Declared in <ball_managedattribute.h>
ManagedAttribute(
std::string_view const& name,
long long value,
allocator_type const& allocator = allocator_type());
| Name | Description |
|---|---|
| name | attribute name |
| value | long long attribute value |
| allocator | allocator used to supply memory |