Constructors
Declared in <ball_attribute.h>
Create an Attribute object having the same (literal) name and attribute value as the specified original object.
Attribute(
Attribute const& original,
allocator_type const& allocator = allocator_type());
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Same as the preceding overload, using the specified value.
Attribute(
char const* name,
bdlb::Guid value,
allocator_type const& allocator = allocator_type());
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Create an Attribute object having the specified (literal) name and value.
Attribute(
char const* name,
int value,
allocator_type const& allocator = allocator_type());
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Same as the preceding overload, using the specified value.
Attribute(
char const* name,
long value,
allocator_type const& allocator = allocator_type());
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Same as the preceding overload, using the specified value.
Attribute(
char const* name,
long long value,
allocator_type const& allocator = allocator_type());
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Same as the preceding overload, using the specified value.
Attribute(
char const* name,
unsigned int value,
allocator_type const& allocator = allocator_type());
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Same as the preceding overload, using the specified value.
Attribute(
char const* name,
unsigned long value,
allocator_type const& allocator = allocator_type());
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Same as the preceding overload, using the specified value.
Attribute(
char const* name,
unsigned long long value,
allocator_type const& allocator = allocator_type());
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Create an Attribute object having the specified (literal) name and value.
Attribute(
char const* name,
Value const& value,
allocator_type const& allocator = allocator_type());
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Create an Attribute object having the specified (literal) name and (character string) value.
Attribute(
char const* name,
std::string_view const& value,
allocator_type const& allocator = allocator_type());
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Create an Attribute object having the specified (literal) name and (character string) value.
Attribute(
char const* name,
char const* value,
allocator_type const& allocator = allocator_type());
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Create an Attribute object having the specified (literal) name and (const-qualified void pointer) value.
Attribute(
char const* name,
void const* value,
allocator_type const& allocator = allocator_type());
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| Name | Description |
|---|---|
| original | attribute to copy |
| allocator | allocator used to supply memory |
| name | literal attribute name |
| value | GUID attribute value |