Remove node from this stop state, or wait if its callback is executing.
Synopsis
Declared in <bslstl_stopstate.h>
void
deregister(StopStateCallbackNode* node);
Description
If the callback of the specified node is currently executing, wait for it to complete. Otherwise, remove node from the list of nodes registered to this state. The behavior is undefined if this method is called more than once for a given node or if node was not previously registered to this state by a call to enregister that returned true.
Parameters
Name |
Description |
node |
callback node to deregister |
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