Manipulate the attribute with the specified attributeName of the specified object.
Synopsis
Declared in <bdlat_sequencefunctions.h>
template<
class TYPE,
class MANIPULATOR>
int
bdlat_sequenceManipulateAttribute(
TYPE* object,
MANIPULATOR& manipulator,
char const* attributeName,
int attributeNameLength);
Description
These default implementations assume the type of the acted‐upon object is a basic‐sequence type. For more information about basic‐sequence types, see bdlat_typetraits.
Return Value
non‐zero if the attribute is not found, and the value from manipulator otherwise
Parameters
Name |
Description |
object |
sequence whose attribute is manipulated |
manipulator |
callable invoked with the attribute and its info |
attributeName |
name of the attribute to manipulate |
attributeNameLength |
length of |
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