Create a UserFieldValue object having the same value as the specified original object.
Synopsis
Declared in <ball_userfieldvalue.h>
UserFieldValue(
UserFieldValue const& original,
bslma::Allocator* basicAllocator = 0);
Description
Optionally specify a basicAllocator used to supply memory. If basicAllocator is 0, the currently installed default allocator is used.
Parameters
Name |
Description |
original |
object to copy |
basicAllocator |
memory allocator; null uses the default |
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