Same as the preceding overload, using the specified value.
Synopsis
Declared in <ball_scopedattribute.h>
ScopedAttribute(
char const* name,
unsigned long value,
allocator_type const& allocator = allocator_type());
Parameters
Name |
Description |
name |
literal attribute name |
value |
unsigned long attribute value |
allocator |
allocator used to supply memory |
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