Create a counting allocator having an initial byte count of 0.
Synopsis
Declared in <ball_countingallocator.h>
explicit
CountingAllocator(bslma::Allocator* basicAllocator = 0);
Description
Optionally specify a basicAllocator used to supply memory. If basicAllocator is 0, the currently installed default allocator is used.
Parameters
Name |
Description |
basicAllocator |
memory allocator; null uses the default |
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