Create a context object having the value of the specified original context object.

Synopsis

Declared in <ball_context.h>

Context(
    Context const& original,
    bslma::Allocator* basicAllocator = 0);

Description

Optionally specify a basicAllocator used to supply memory. If basicAllocator is 0, the currently installed default allocator is used. Note that basicAllocator is currently ignored.

Parameters

Name

Description

original

context object to copy

basicAllocator

memory allocator; null uses the default

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