A channel is a sender and receiver pair that allows one component to send values to another. A sender and receiver pair is similar to an AsyncPipe and AsyncGenerator pair. However, unlike AsyncPipe/AsyncGenerator, senders and receivers can be used by memory‐efficient higher level transformation abstractions.
Synopsis
Declared in <folly/channels/Channel.h>
template<typename TValue>
class Channel;
Description
Typical usage: auto [receiver, sender]= Channel<T>::create(); sender.write(val1); auto val2 = co_await receiver.next();